Making Games More Accessible

Jun 1, 2007, 9:33 AM, Posted by Gail Klein

Yesterday, iHealthBeat posted a Reuters story on CIGNA’s plans to provide no-cost access to the video game “Re-Mission,” designed by HopeLab to help teenagers who are fighting cancer. This is one of the first games for health to be empirically tested on a large scale, and it’s exciting to see major health plans pick up a video game as a tool that can be helpful to their members.

A randomized trial of 375 male and female cancer patients age 13 to 29 found that players maintained levels of chemotherapy in their blood, showed higher rates of antibiotic use, increased quality of life and knowledge of their disease.  Since HopeLab launched the game early last year it has delivered 76,000 copies for free. To hear them tell the story of its impact on kids dealing with cancer is truly inspiring. CIGNA plans on working with HopeLab to develop tools for younger patients with other chronic conditions. 

This commentary originally appeared on the RWJF Pioneering Ideas blog.