Refine your results

Refine results by keyword

Dates within:

Publication type:

Selected topics:

Also related to these topics:

Age groups:

Genders:

Race/Ethnicities:

Target populations:

Locations:

 Grants only




Results 1 - 10 of about 10

  • Items per page:
  • Sort results:
TitleTypeDate

Nine Leading Research Teams Selected to Study How Digital Games Improve Players' Health

The Robert Wood Johnson Foundation (RWJF) today announced more than $1.85 million in grants for research that will offer unprecedented insight into how digital games can improve players' health behaviors and outcomes. With funding from RWJF's Health...

News releases 11/04/2009 

Learn More About the RTI International Team
(from The Project HealthDesign Teams)

The ChallengeThe American Heart Association recommends 30 minutes of moderately intense physical activity five days a week or vigorous physical activity for 20 minutes three days a week. Unfortunately, many Americans aren't in the habit of getting any...

Video, Fact sheets 09/17/2008 

Discovering How Video Games Can Motivate Healthy Behaviors: More Than $2 Million Awarded to 12 Research Teams

The Robert Wood Johnson Foundation (RWJF) announced today the first round of grants awarded through the Health Games Research national program. More than $2 million in grants will enable research teams to help strengthen the evidence base that supports the...

News releases 05/29/2008 

Playing Games to Improve Health at the 2008 Games for Health Conference

Playing games was front and center at the 2008 Games for Health conference held at the Baltimore Convention Center, May 8-9, 2008.

Video, Stories and articles 05/14/2008 

Games for Health

Connecting the worlds of video games and health, this interactive story profiles different ways in which people are using games to improve health behaviors and transform the delivery of care.

Grantee stories video, Grantee profiles 05/06/2008 

Playing Games to Improve Health

Today, digital interactive games and game technologies are going beyond entertainment to shape how we gain new skills and information. What does this mean for health and health care?

Stories and articles 04/07/2008 

Winners Announced in HopeLab's Global Competition to Get Kids Moving!

HopeLab today announced the winners of Ruckus Nation, a global idea competition to get kids moving. The $50,000 grand prize, awarded at an event held at the de Young Museum in San Francisco, went to "Dancing Craze," submitted by Stacy Cho, 30, from Seattle,...

News releases 03/18/2008 

Sports4Kids Named Top "Changemaker" by Nike, Ashoka

The program was recognized for bringing play back to school playgrounds in low-income communities in the U.S.

News releases 03/06/2008 

Online Competition Seeks Dynamic Product Ideas to Get Kids Up and Moving

Ruckus Nation challenges people of all ages-including kids themselves-to submit ideas for fun, engaging new products that will make middle school kids (ages 11 to 14) want to get up and move around.

Stories and articles 09/25/2007 

HopeLab Launches 'Ruckus Nation,' a Competition Seeking Great Ideas to Get Kids Moving

HopeLab announced the launch of Ruckus Nation, an international online idea competition to get kids moving. People of all ages are invited to submit ideas for new products that will increase physical activity in kids. More than $300,000 in prizes will be awarded,...

News releases 09/18/2007 

Note: You are viewing results within the Pioneer program area.
Visit Publications and research to search or browse all information available from RWJF.

My presentation builder (beta)

You have not collected any slides or slideshows for your presentation. Learn more about the presentation builder and search for slides on our Web site.