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Published: May 14, 2008
Playing games was front and center at the 2008 Games for Health conference held at the Baltimore Convention Center, May 8-9, 2008. The fourth annual conference brought together more than 350 researchers, medical professionals, health care companies and game developers to share the latest approaches and research on how games and game technologies are making a difference in health and health care.
The conference, coordinated by Pioneer grantee Games for Health, highlighted the newest generation of health games, including those being used for health care training, disease management and health education, and demonstrated how computer and video games offer unique solutions to a variety of health and health care problems.
The 2008 Games for Health conference featured case studies, an exergaming expo, research, lectures, and panel discussions covering a wide range of topics and projects. Highlights included:
Experience the Games for Health Conference with Ernie Medina, Exergaming Evangelist
Ernie Medina, Jr., Dr.P.H., is the co-founder and chief executive officer of XRtainment Zone LLC, a first-of-a-kind center where folks of all ages go to enjoy the latest in exergaming. Exergaming—the use of video and computer games to get kids and adults of all ages moving—is gaining a lot of attention from medical specialists, researchers and those interested in new opportunities for physical activity.
Watch as Ernie explores the 2008 Games for Health Conference and checks out the exergaming highlights.
Games for Health
Publication date:
May 6, 2008
Summary:
Connecting the worlds of video games and health, this interactive story profiles different ways in which people are using games to improve health behaviors and transform the delivery of care.
Ben Sawyer, President of Digitalmill and Games for Health Founder
Publication date:
June 08, 2006
Summary:
A diehard video game designer and player forges productive connections between the health and gaming arenas.
Playing Games to Improve Health
Publication date:
Apr 7, 2008
Summary:
Today, digital interactive games and game technologies are going beyond entertainment to shape how we gain new skills and information. What does this mean for health and health care?
The Pioneer Portfolio has launched Pioneering Ideas, a blog for RWJF staff, grantees and other innovators to share breakthrough ideas for health and health care. Here are several recent entries: