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Web-based E-health

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  • Topic: Web-based e-health
  • Topic: Physical activity
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Healthy Kids, Healthy Communities

February 17, 2012 | Program Result Report

In Healthy Kids, Healthy Communities, partnerships in 49 communities nationwide are changing local policies and revamping the physical environment to foster healthy living and prevent childhood obesity.

Health e-Technologies: Building the Science of eHealth

May 28, 2010 | Program Result Report

Health e-Technologies supported research to evaluate the effectiveness of technological applications in improving health behaviors and chronic disease management and in enhancing patient-provider interactions.

Interactive Web-Based Tool Offers Strategies for Communities to Promote Healthy Eating and Enhance Physical Activity

April 1, 2008 | Program Result Report

Staff at Prevention Institute, which works to improve community health, updated and refined ENACT (Environmental Nutrition and Activity Community Tool), an interactive, Web-based tool to help communities improve nutrition and physical activity in seven key environments, including neighborhoods, schools and workplaces.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

Novel Approaches to Obesity Prevention

July 23, 2012 | Journal Article

Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.

Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students

July 23, 2012 | Journal Article

While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.

Two-Player Partnered Exergame for Obesity Prevention

July 23, 2012 | Journal Article

While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.

Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

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