February 17, 2012
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Program Result Report
In Healthy Kids, Healthy Communities, partnerships in 49 communities nationwide are changing local policies and revamping the physical environment to foster healthy living and prevent childhood obesity.
May 28, 2010
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Program Result Report
Health e-Technologies supported research to evaluate the effectiveness of technological applications in improving health behaviors and chronic disease management and in enhancing patient-provider interactions.
April 1, 2008
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Program Result Report
Staff at Prevention Institute, which works to improve community health, updated and refined ENACT (Environmental Nutrition and Activity Community Tool), an interactive, Web-based tool to help communities improve nutrition and physical activity in seven key environments, including neighborhoods, schools and workplaces.
January 9, 2013
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Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
July 23, 2012
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Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.
July 23, 2012
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Journal Article
Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...
July 23, 2012
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Journal Article
Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.
July 23, 2012
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Journal Article
While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.
July 23, 2012
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Journal Article
While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.
July 1, 2012
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Journal Article