August 9, 2012
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Journal Article
Mobile phones, and smartphones in particular, have the potential to support chronic disease prevention and management in daily life. For example, mobile health (mHealth) applications can help people manage their diabetes, assist in smoking cessation ...
January 30, 2013
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National Program
Advancing effectiveness of interactive games for health.
June 14, 2012
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Journal Article
This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...
February 1, 2012
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Journal Article
Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.
April 27, 2011
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Journal Article
This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.
November 5, 2009
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Report
Round Two Grantees: Project Summaries
June 1, 2009
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Report
This report from the Joan Ganz Cooney Center at Sesame Workshop specifies how increased national investment in research-based digital games can play a cost-effective and transformative role.
May 11, 2011
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Story
To join the conversation about the conference, follow the Twitter hashtag #G4H11 and visit the Pioneering Ideas blog during the week of May 16 for event news and highlights.
September 1, 2009
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Journal Article
Computer-based simulations and interactive programs are introducing a powerful new force into health care: fun.
May 9, 2010
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Story
Digital interactive games and game technologies that can improve health and the delivery of health care.