March 1, 2002
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Program Result Report
Healthwise, a Boise, Idaho, private non-profit educational organization, conducted a multi-faceted public education campaign focusing on patient self-care intervention in a four-county Idaho area.
July 23, 2012
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Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.
July 23, 2012
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Journal Article
Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...
July 23, 2012
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Journal Article
Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.
July 23, 2012
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Journal Article
While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.
July 23, 2012
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Journal Article
While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.
July 23, 2012
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Journal Article
This article examines the promise of video games to help individuals improve diabetes self-management.
March 25, 2013
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Program Result Report
The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.
November 14, 2003
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Program Result Report
The Oregon Department of Human Services, Health Division created model school-based health centers and solidified fiscal and political support for the centers.
May 28, 2010
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Program Result Report
Health e-Technologies supported research to evaluate the effectiveness of technological applications in improving health behaviors and chronic disease management and in enhancing patient-provider interactions.