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Self-care Management

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  • Topic: Self-care management
  • Topic: Health IT
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What's Next Health: Daniel Kraft

May 15, 2013 | Story/Video

The What's Next Health series features leading thinkers and visionaries. Executive director of FutureMed, Daniel Kraft, MD, discusses approaches to "escape velocity" in health care.

Symptoms Improved in Chronically Ill People Who Used an Online Self-Management Program

February 1, 2007 | Program Result Report

In 2001-05, researchers at Stanford University School of Medicine conducted a randomized, controlled study of the use of an Internet Chronic Disease Self-Management Program.

Locating Family Mental Health Services in Shopping Malls and Schools

March 25, 2013 | Program Result Report

The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.

A Digital Guide for Self-Tracking Goes Online

August 22, 2012 | Program Result Report

Project builds online self-tracking guide to advance health and research potential of observations of daily living.

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

Novel Approaches to Obesity Prevention

July 23, 2012 | Journal Article

Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.

Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students

July 23, 2012 | Journal Article

While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.

Two-Player Partnered Exergame for Obesity Prevention

July 23, 2012 | Journal Article

While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.

Video Games for Diabetes Self-Management

July 23, 2012 | Journal Article

This article examines the promise of video games to help individuals improve diabetes self-management.

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