November 13, 2009
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Program Result
BD was getting picked on at school because he stuttered. This sidebar tells how the Brotherhood Health Initiative helped put BD on the path toward growing social confidence and skills, which helped him make more friends both in and out of school.
November 13, 2009
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Program Result
This sidebar tells how project staff helped JJ begin to take responsibility for his life, be less disruptive at school, and earn money for the things he wanted through household chores and odd jobs for neighbors.
March 25, 2013
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Program Result
The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.
July 24, 2006
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Program Result
The Corporacion de Servicios de Salud y Medicina Avanzada developed a chronic disease prevention and control project to reach into rural communities and help educate those with chronic illnesses manage their own care.
August 22, 2007
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Program Result
For AM, gang activity was "a family business." His father, a Blood, was incarcerated; three of his brothers were also Bloods and one was a Crip.
November 1, 2009
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Journal Article
In this national study of Latinos, having a usual source of health care (USHC) means better awareness and knowledge about diabetes.
September 1, 2008
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Journal Article
This study examines associations between race/ethnicity and other characteristics that determine confidence levels related to cardiovascular disease (CVD) self management. Minority cardiac patients have lower levels of confidence in their ability to self-manage CVD than white patients.
June 1, 2010
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Journal Article
Physicians need a method of quantifying the risks and benefits of treatment for patient subgroups (i.e., those with different health profiles). This article describes the development of the Potential for Benefit Scale (PBS), a composite measure of potential treatment response.
May 6, 2008
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Video/Story
Connecting the worlds of video games and health, with positive results.