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Physical Activity

The environment in which you live can make it easier, or more challenging, to be physically active. Many Americans have become sedentary over the years because physical activity has been slowly engineered out of our lives. Physical changes to communities can create safe, healthy environments that encourage and promote active living.

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  • Topic: Physical activity
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Using an Idea Prize to Spur an Invention to Increase Physical Activity

November 27, 2012 | Program Result Report

HopeLab Foundation, Redwood City, Calif., hosted an idea prize competition and then built an interactive, digital product to spur physical activity in middle school students, particularly those youth who are most likely to become obese.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

Novel Approaches to Obesity Prevention

July 23, 2012 | Journal Article

Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.

Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students

July 23, 2012 | Journal Article

While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.

Two-Player Partnered Exergame for Obesity Prevention

July 23, 2012 | Journal Article

While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.

Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Advancing the Field at the 2011 Games for Health Conference

May 11, 2011 | Story

To join the conversation about the conference, follow the Twitter hashtag #G4H11 and visit the Pioneering Ideas blog during the week of May 16 for event news and highlights.

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