Consuming Health Care Online
June 30, 2009 | Story
Sources that help consumers harness information about their own health and learn about provider quality.
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June 30, 2009 | Story
Sources that help consumers harness information about their own health and learn about provider quality.
September 1, 2003 | Program Result
From 1998 through 2002, researchers at the University of Virginia Health Sciences Center developed and pilot tested a Web-based tool for collecting family health history.
April 1, 2008 | Program Result
A research team at the Institute for Alternative Futures analyzed applications of electronic biomonitoring technology, which can be used by patients and their physicians to measure and track indicators of health and disease.
April 1, 2013 | Human Capital Blog Post
OpenNotes is an effort to convince patients, families, and clinicians to share openly any and, most often, all material that pertains to a patient’s care. The goal is to improve communication and help patients engage more actively in their care.
October 1, 2012 | Journal Article
Memory training and speed-of-processing training show promise for treating cognitive concerns in breast cancer survivors.
July 23, 2012 | Journal Article
Strategies for Safeguarding Patient-Generated Health Information Created or Shared Through Mobile Devices.
February 25, 2013 | Grantee
PatientsLikeMe is an established network for patients who want to monitor their health, improve their outcomes, and contribute to medical research and discovery.
October 1, 2011 | Journal Article
This pilot study demonstrates an intervention that may be effective in reducing hospitalizations and Medicaid costs, especially among high-risk patient groups.
October 1, 2010 | Journal Article
This article introduces a special issue of Health Services Research that is focused on the health care data issues and infrastructure discussed at the 2009 AcademyHealth Summit on Health Services Research.
March 31, 2011 | Program Result
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.