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Patient Education

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  • Topic: Patient education
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Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

Locating Family Mental Health Services in Shopping Malls and Schools

March 25, 2013 | Program Result Report

The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

New Health Partnerships: Improving Care by Engaging Patients

National Program

To support pilot testing of innovations to overcome barriers to patients managing their chronic conditions, including an online collaborative, a virtual learning community for providers, and a virtual learning community for patients and families.

Health e-Technologies: Building the Science of eHealth

National Program

To support systematic research in the evaluation of interactive eHealth applications for health behavior change and chronic disease management.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Finding Value in Health Care

January 1, 2013 | Issue Brief

This report from Avalere Health closely examines the efforts of 18 diverse medical professional societies to identify potential cost-cutting measures.

A Simulation Shows Limited Savings From Meeting Quality Targets Under The Medicare Shared Savings Program

October 3, 2012 | Journal Article

The Medicare Shared Savings Program, created under the Affordable Care Act, will reward participating accountable care organizations that succeed in lowering health care costs while improving performance. Depending on how the organizations perform o ...

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

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