Games for Health
January 30, 2013 | Grantee
Supporting the development of cutting-edge games and game technologies to improve health and health care.
You are now viewing 31 - 40 of 111 results
January 30, 2013 | Grantee
Supporting the development of cutting-edge games and game technologies to improve health and health care.
January 29, 2013 | Grantee
Breaking down barriers between health and technology by making sense of mobile health data.
December 18, 2012 | Pioneering Ideas Blog Post
On December 3-5, 2012, Pioneer grantee Open mHealth spread the word about their work at the annual mHealth Summit in Washington, D.C.
December 4, 2012 | Pioneering Ideas Blog Post
David Haddad, program manager of Open mHealth, discusses how patients used integrated mHealth technology to manage their health.
December 3, 2012 | Pioneering Ideas Blog Post
Over the past seven years, Project HealthDesign supported 14 dedicated research teams in devising fascinating ways to use mobile technology to broaden the patient-provider dialogue.
November 28, 2012 | Pioneering Ideas Blog Post
What is Open mHealth, and why is it important? Pioneer grantee David Haddad explains how Open mHealth is making sense out of mobile health data by developing more effective health apps and accelerating learning from the data collected.
November 26, 2012 | Pioneering Ideas Blog Post
Pioneer grantee Open mHealth is proud to announce that they are going to the 2012 mHealth Summit on December 3-5.
October 30, 2012 | Pioneering Ideas Blog Post
The Children’s Digital Media Center at Georgetown University received a grant from Health Games Research to investigate the game design principles that might make exergames effective physical activity and weight loss tools.
September 26, 2012 | News Release
Five Project HealthDesign grantees worked with patients to record ‘observations of daily living’ and share information with providers.
April 27, 2011 | Journal Article
This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.