February 1, 2014
Low-cost technology, such as mobile phones, are a promising tool to use in engaging patients in behavior change and facilitating self-care between visits.
May 29, 2012
This study provides empirical evidence on the influence of game features on basic need satisfaction.
June 2, 2014
Companies that collect personal health data captured through wearable devices, smartphone apps, and social media will work with researchers in an effort to find patterns and trends that can produce new and transformative knowledge about health.
March 1, 2012
Home of the 8th Annual National Games for Health Conference.
May 6, 2008
Connecting the worlds of video games and health, with positive results.
March 31, 2011
Program Results Report
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.