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Mobile Health/Mhealth

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  • Topic: Mobile health/mhealth
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Making Sense of Mobile Health Data

August 9, 2012 | Journal Article

Mobile phones, and smartphones in particular, have the potential to support chronic disease prevention and management in daily life. For example, mobile health (mHealth) applications can help people manage their diabetes, assist in smoking cessation ...

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Lessons from Project HealthDesign

July 23, 2012 | Journal Article

Strategies for Safeguarding Patient-Generated Health Information Created or Shared Through Mobile Devices.

Need Satisfaction Supportive Game Features as Motivational Determinants

May 29, 2012 | Journal Article

This study provides empirical evidence on the influence of game features on basic need satisfaction.

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

The Power of Play: Innovations in Getting Active Summit 2011

June 6, 2011 | Journal Article

The Power of Play: Innovations in Getting Active Summit 2011 explored how active-play video games can encourage healthy lifestyles the Summit was a collaboration between the American Heart Association and Nintendo of America. This article summarizes the Summit's science panel.

Project HealthDesign

October 1, 2010 | Journal Article

This article profiles the results of grantee projects from the first round of Project HealthDesign, a multiyear program sponsored by the Robert Wood Johnson Foundation and the California HealthCare Foundation. Project HealthDesign aims to stimulate innovation in personal health records.

Project HealthDesign

October 1, 2010 | Journal Article

The Robert Wood Johnson Foundation funded Project HealthDesign to develop new prototypes that give patients access to personal health records (PHRs). This guest editorial from the Journal of Biomedical Informatics introduces a supplement summarizing the initial work of Project HealthDesign

The Communication and Care Plan

October 1, 2010 | Journal Article

This article describes the development of the Communication and Care Plan, a patient-centered online tool for the management of breast cancer treatment. CCP helps providers design treatment plans and makes treatment more manageable for patients.

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