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Middle Schools

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  • Topic: Middle schools
  • Program: Pioneer
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  • Health games (5)
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Using an Idea Prize to Spur an Invention to Increase Physical Activity

November 27, 2012 | Program Result

HopeLab Foundation, Redwood City, Calif., hosted an idea prize competition and then built an interactive, digital product to spur physical activity in middle school students, particularly those youth who are most likely to become obese.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Helping Children Actively Design How They Learn about Health and Wellness

October 4, 2011 | Program Result

The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.

Advancing the Field of Health Games

March 31, 2011 | Program Result

Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.

Games for Health

May 6, 2008 | Video/Story

Connecting the worlds of video games and health, with positive results.

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