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Health Promotion and Disease Prevention

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  • Topic: Health promotion and disease prevention
  • Topic: Web-based e-health
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Dispositional Optimism Protects Older Adults from Stroke

October 1, 2011 | Journal Article

Higher optimism was associated with a lower incidence of stroke in a nationally representative study of people over age 50.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Web Site Helps Community Leaders Translate Research Into Behavior Changes Using the RE-AIM Framework

November 1, 2006 | Program Result

Between 2000 and 2005, researchers associated with the Behavior Change Consortium conducted a study designed to help move behavior change interventions from research settings into community settings.

Focus Group is First Phase in Coalition's Promotion of Breastfeeding in Black Communities

January 1, 2004 | Program Result

The Healthy Mothers, Healthy Babies Coalition conducted eight focus groups to assess community health workers' knowledge of breastfeeding and lactation management and to learn how they perceived the value of using technology in their work.

Walking Program with Online and (Especially) Telephone Support Motivates African-American Women to Exercise

June 1, 2007 | Program Result

From 2000 to 2005, staff at the Black Women's Health Imperative created and implemented an online version of a self-help fitness program for African-American women called Walking for Wellness.

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

Novel Approaches to Obesity Prevention

July 23, 2012 | Journal Article

Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.

Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students

July 23, 2012 | Journal Article

While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.

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