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Health IT

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  • Topic: Health IT
  • Topic: Mobile health/mhealth
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Better Data = Better Health: Farzad Mostashari Q&A

Story

A Conversation with Farzad Mostashari, National Coordinator for Health Information Technology, U.S. Department of Health and Human Services.

Making Sense of Mobile Health Data

August 9, 2012 | Journal Article

Mobile phones, and smartphones in particular, have the potential to support chronic disease prevention and management in daily life. For example, mobile health (mHealth) applications can help people manage their diabetes, assist in smoking cessation ...

Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

Project HealthDesign: Rethinking the Power and Potential of Personal Health Records

January 30, 2013 | National Program/Grant/Grantee

Rethinking the power and potential of personal health records.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Lessons from Project HealthDesign

July 23, 2012 | Journal Article

Strategies for Safeguarding Patient-Generated Health Information Created or Shared Through Mobile Devices.

Project HealthDesign-- Phase II

October 19, 2011 | Report

Using new technologies such as smartphones and sensors, teams are designing applications that can be used by real people to improve their health, better engage in their health care and enhance patient-provider communication.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

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