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Health Games

Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.

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Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

Novel Approaches to Obesity Prevention

July 23, 2012 | Journal Article

Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.

Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students

July 23, 2012 | Journal Article

While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.

Two-Player Partnered Exergame for Obesity Prevention

July 23, 2012 | Journal Article

While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.

Video Games for Diabetes Self-Management

July 23, 2012 | Journal Article

This article examines the promise of video games to help individuals improve diabetes self-management.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

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