Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.
Health Games
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2010 Games for Health Conference: Uniting Leaders in Health and Games Development
May 9, 2010 | Story
Digital interactive games and game technologies that can improve health and the delivery of health care.
2010 Games for Health Conference Explores Role of Video Games in Health Care
April 29, 2010 | News Release
Sixth annual conference unites leaders in game development and health care with keynote by Richard Marks, Ph.D., of Sony Computer Entertainment America.
New Database Provides Online Access to Research and Resources in the Health Games Field
April 13, 2010 | News Release
Comprehensive resource from Health Games Research to help researchers, game developers and health professionals strengthen the research, design and implementation of health games.
Games for Health: Exploring the Role Video and Computer Games Can Play in Improving Health and Health Care
January 23, 2009 | Program Result Report
From 2004 to 2007, Digitalmill led a project called Games for Health to bring together video and computer game developers and health care professionals to discover what role games could play in improving health and health care.
Joan Ganz Cooney Center Identifies Video Games as a Potential Ally in Children's Health
June 23, 2009 | News Release
Report Recommends New Technology Strategy to Address Health and Educational Needs
Health Games Research Announces 2009 Call for Proposals
January 14, 2009 | News Release
Program will award $2 million for study of interactive health games.
Evaluability Assessment of the Robert Wood Johnson Foundation's Health Games Research National Program
October 1, 2008 | Evaluation
Led by Marjorie A. Gutman, Ph.D., under contract with Macro International, this evaluability assessment was conducted to determine the readiness of the Robert Wood Johnson Foundation national program Health Games Research for evaluation.
Ben Sawyer, President of Digitalmill and Games for Health Founder
June 8, 2006 | Story
The potential: A powerful shift is taking place in media as video and computer gaming has become the world's fastest growing media form; more than half of all North American households purchased at least one video game in 2004. The proposal: Apply t ...
Playing Games to Improve Health
April 7, 2008 | Story
Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.
Games for Health
May 6, 2008 | Video/Story
Connecting the worlds of video games and health, with positive results.