Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.
Health Games
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Health Games Research: Advancing effectiveness of interactive games for health
January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
Games for Health
January 30, 2013 | Grantee
Supporting the development of cutting-edge games and game technologies to improve health and health care.
Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?
January 9, 2013 | Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
Using an Idea Prize to Spur an Invention to Increase Physical Activity
November 27, 2012 | Program Result
HopeLab Foundation, Redwood City, Calif., hosted an idea prize competition and then built an interactive, digital product to spur physical activity in middle school students, particularly those youth who are most likely to become obese.
Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents
July 23, 2012 | Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.
Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes
July 23, 2012 | Journal Article
Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...
Novel Approaches to Obesity Prevention
July 23, 2012 | Journal Article
Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.
Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students
July 23, 2012 | Journal Article
While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.
Two-Player Partnered Exergame for Obesity Prevention
July 23, 2012 | Journal Article
While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.
Video Games for Diabetes Self-Management
July 23, 2012 | Journal Article
This article examines the promise of video games to help individuals improve diabetes self-management.