Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.
Health Games
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Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?
January 9, 2013 | Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
Advancing the Field of Health Games
March 31, 2011 | Program Result Report
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.
A Foundation's Innovative Grant Program Supports Unconventional Health-Care Solutions
October 28, 2012 | Journal Article
The Pioneer Portfolio is the Robert Wood Johnson Foundation’s innovation arm, committed to harnessing a pipeline of ideas to serve the social good.
Helping Children Actively Design How They Learn about Health and Wellness
October 4, 2011 | Program Result Report
The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.