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Health Education

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Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

Helping Children Actively Design How They Learn about Health and Wellness

October 4, 2011 | Program Result

The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.

Toolkit and Training Help Raise Awareness and Educate Communities on Combating Childhood Obesity in Schools and Neighborhoods

October 8, 2010 | Program Result

The The Institute for the Advancement of Multicultural and Minority Medicine developed a toolkit and provided training to help raise awareness and educate communities on combating childhood obesity.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Locating Family Mental Health Services in Shopping Malls and Schools

March 25, 2013 | Program Result

The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.

Group Works to Redesign Tobacco Cessation Products and Services to Appeal to Consumers

December 9, 2010 | Program Result

In 2005 tobacco control leaders formed the Consumer Demand Roundtable to shift the tobacco control field to seeing smokers as consumers of cessation products and services by making treatments more appealing and consumer friendly.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Games for Health: Exploring the Role Video and Computer Games Can Play in Improving Health and Health Care

January 23, 2009 | Program Result

From 2004 to 2007, Digitalmill led a project called Games for Health to bring together video and computer game developers and health care professionals to discover what role games could play in improving health and health care.

A Simulation Shows Limited Savings From Meeting Quality Targets Under The Medicare Shared Savings Program

October 3, 2012 | Journal Article

The Medicare Shared Savings Program, created under the Affordable Care Act, will reward participating accountable care organizations that succeed in lowering health care costs while improving performance. Depending on how the organizations perform o ...

Web-Based Health Information Does Not Help People Live Healthier Lives

May 1, 2005 | Program Result

Pro-Change Behavior Systems, a research and development health behavior change firm, examined how well health behavior change Web sites help users change their health habits and how individuals use those sites.

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