Robert Wood Johnson Foundation

Menu
  • About RWJF
  • Our Work
  • Research & Publications
View All:
  • Grants
  • Topics
  • Blogs

Behavior Change

You are now viewing 1 - 10 of 41 results

Sort results by:
  • Relevance
  • Alphabetical Order
  • Publication Date

Refine Your Results

  • Topic: Behavior change
  • Topic: Patient education
By Topic
  • Health games (26)
  • Mobile health/mhealth (24)
  • Web-based e-health (23)
  • Health IT (23)
  • Health promotion and disease prevention (23)
  • Health education (20)
  • Physical activity (18)
  • Autism (12)
  • Preventive care (11)
  • Continuum of care (8)
  • Self-care management (7)
  • Obesity/childhood obesity (7)
  • Sedentary lifestyle (7)
  • Early intervention (6)
  • Elementary schools (5)
By Content
  • Content Type
    • Journal Article (13)
    • Story (11)
    • Program Result (7)
    • News Release (5)
    • National Program (2)
    • Book (1)
    • Evaluation (1)
    • Issue Brief (1)
    • Report (1)
    • Video (1)
  • Program Area
    • Pioneer (28)
    • Quality/Equality (7)
    • Childhood Obesity (4)
    • Public Health (2)
    • Vulnerable Populations (1)
By Demographics
  • Age
    • Children (6-10 years) (7)
    • Adolescents (11-18 years) (5)
    • Seniors (65+) (3)
    • Adults (19-64 years) (2)
  • Race/Ethnicity
    • Latino or Hispanic (5)
    • Black (incl. African American) (4)
    • Other racial or ethnic groups (1)
  • Location
    • National (8)
    • Urban (3)
    • Local or community-based (1)
  • States and Territories
    • District of Columbia (DC) SA (3)
    • Texas (TX) WSC (3)
    • New York (NY) MA (2)
    • Washington (WA) P (2)
    • Hawaii (HI) P (1)
    • Maine (ME) NE (1)
    • North Carolina (NC) SA (1)

Start Strong: Building Healthy Teen Relationships

National Program

Start Strong: Building Healthy Teen Relationships is an innovative approach to preventing teen dating violence and abuse by teaching 11 to 4 year-olds about healthy relationships.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Web Site Helps Community Leaders Translate Research Into Behavior Changes Using the RE-AIM Framework

November 1, 2006 | Program Result

Between 2000 and 2005, researchers associated with the Behavior Change Consortium conducted a study designed to help move behavior change interventions from research settings into community settings.

Which Approaches Encourage Patients to Become More Engaged in Their Own Health Care?

January 1, 2012 | Issue Brief

Patient engagement is a critical component of improving quality of care. It encompasses many elements, such as self-management and increased collaboration between patients and doctors.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Health Games Research

November 5, 2009 | Report

Round Two Grantees: Project Summaries

Advancing the Field at the 2011 Games for Health Conference

May 11, 2011 | Story

To join the conversation about the conference, follow the Twitter hashtag #G4H11 and visit the Pioneering Ideas blog during the week of May 16 for event news and highlights.

Group Works to Redesign Tobacco Cessation Products and Services to Appeal to Consumers

December 9, 2010 | Program Result

In 2005 tobacco control leaders formed the Consumer Demand Roundtable to shift the tobacco control field to seeing smokers as consumers of cessation products and services by making treatments more appealing and consumer friendly.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Next
RWJF Home → Topics → Behavior Change
  • Facebook
  • Twitter
  • YouTube
  • Email
  • RSS

Our mission: to improve the health and health care of all Americans.

  • About RWJF
    • Our Mission
    • Program Areas
    • From Our President
    • Leadership & Staff
    • Annual Reports
    • Newsroom
    • Job Opportunities
    • Office Location
    • Our Policies
  • Our Work
    • Health Policy
    • Prevention
    • Cost and Value
    • Leadership
    • All Topics
  • Program Areas
    • Childhood Obesity
    • Coverage
    • Human Capital
    • Pioneer
    • Public Health
    • Quality/Equality
    • Vulnerable Populations
  • Research & Publications
    • Find RWJF Research
    • Assessing Our Impact
    • How We Work
    • Data Center
    • RWJF DataHub
  • Grants
    • What We Fund
    • Calls for Proposals
    • Grantee Resources
    • FAQs
  • Blogs
    • Human Capital
    • New Public Health
    • Pioneering Ideas
  • My RWJF
    • Subscription Management
    • My Profile
  • Contact RWJF
  • Privacy Policy
  • Terms and Conditions

© 2001–2013 Robert Wood Johnson Foundation. All Rights Reserved.