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Behavior Change

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  • Topic: Behavior change
  • Topic: Health IT
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Using Active Video Games for Physical Activity Promotion

July 1, 2012 | Journal Article

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Neuroscience Advances Could Have Impact on Behavioral Health by 2018 - Yet Nonprofit Providers Slow to Apply Them to Practice

May 9, 2008 | Program Result

Researchers from the Alliance for Children and Families explored recent advancements in neuroscience and how they affected the behavioral health care practices of Alliance member organizations.

Can E-Gaming Be Useful for Achieving Recommended Levels of Moderate-to-Vigorous-Intensity Physical Activity in Inner-City Children?

January 9, 2013 | Journal Article

Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Changing Policies and the Physical Environment So Children and Families Can Eat Well and Move More

February 14, 2012 | Story

A profile of Sarah Strunk, MHA, director of Healthy Kids, Healthy Communities.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Health Games Research

November 5, 2009 | Report

Round Two Grantees: Project Summaries

Advancing the Field at the 2011 Games for Health Conference

May 11, 2011 | Story

To join the conversation about the conference, follow the Twitter hashtag #G4H11 and visit the Pioneering Ideas blog during the week of May 16 for event news and highlights.

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