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Behavior Change

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  • Topic: Behavior change
  • Topic: Web-based e-health
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Web Site Helps Community Leaders Translate Research Into Behavior Changes Using the RE-AIM Framework

November 1, 2006 | Program Result Report

Between 2000 and 2005, researchers associated with the Behavior Change Consortium conducted a study designed to help move behavior change interventions from research settings into community settings.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Changing Policies and the Physical Environment So Children and Families Can Eat Well and Move More

February 14, 2012 | Story

A profile of Sarah Strunk, MHA, director of Healthy Kids, Healthy Communities.

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Helping Children Actively Design How They Learn about Health and Wellness

October 4, 2011 | Program Result Report

The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.

Advancing the Field at the 2011 Games for Health Conference

May 11, 2011 | Story

To join the conversation about the conference, follow the Twitter hashtag #G4H11 and visit the Pioneering Ideas blog during the week of May 16 for event news and highlights.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Group Works to Redesign Tobacco Cessation Products and Services to Appeal to Consumers

December 9, 2010 | Program Result Report

In 2005 tobacco control leaders formed the Consumer Demand Roundtable to shift the tobacco control field to seeing smokers as consumers of cessation products and services by making treatments more appealing and consumer friendly.

Patient Costs as a Barrier to Intensive Health Behavior Counseling

March 1, 2010 | Journal Article

This article examines the influence of cost on patient use of behavioral counseling services. Smoking and obesity are two major public health challenges, but few health insurance plans cover counseling services to help individuals lose weight or stop smoking. Little is known about how the cost of behavioral counseling services affects the consumption of such services.

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