Health Games Research: Advancing effectiveness of interactive games for health
January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
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January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
Pioneering Ideas Blog Post
Team members, grantees, and guests discuss breakthrough ideas that will allow us to move toward solving challenges in health care.
January 30, 2013 | Grantee
Supporting the development of cutting-edge games and game technologies to improve health and health care.
January 30, 2013
Have an idea you think may help solve a pressing challenge in health and health care? We want to hear from you.
October 30, 2012 | Pioneering Ideas Blog Post
The Children’s Digital Media Center at Georgetown University received a grant from Health Games Research to investigate the game design principles that might make exergames effective physical activity and weight loss tools.
January 9, 2013 | Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
June 14, 2012 | Journal Article
This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...
August 20, 2012 | Pioneering Ideas Blog Post
Health Games Research Grantees Report Research Discoveries in the July 2012 Issue of Journal of Diabetes Science and Technology
October 25, 2012 | Pioneering Ideas Blog Post
In honor of RWJF's 40th anniversary, Brian Quinn shares 40 years of innovation in health and health care.
July 23, 2012
This symposium contains five research articles that investigate design strategies and effects of health behavior change games aimed at motivating and supporting players’ physical activity.