Health Games Research: Advancing effectiveness of interactive games for health
January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
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January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
January 30, 2013 | Grantee
Supporting the development of cutting-edge games and game technologies to improve health and health care.
January 9, 2013 | Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
Pioneering Ideas Blog Post
Team members, grantees, and guests discuss breakthrough ideas that will allow us to move toward solving challenges in health care.
June 14, 2012 | Journal Article
This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...
May 29, 2012 | Journal Article
This study provides empirical evidence on the influence of game features on basic need satisfaction.
January 30, 2013
Have an idea you think may help solve a pressing challenge in health and health care? We want to hear from you.
February 1, 2012 | Journal Article
Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.
October 30, 2012 | Pioneering Ideas Blog Post
The Children’s Digital Media Center at Georgetown University received a grant from Health Games Research to investigate the game design principles that might make exergames effective physical activity and weight loss tools.
July 23, 2012 | Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.