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Behavior Change

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  • Topic: Behavior change
  • Age: Seniors (65+)
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  • Health games (4)
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Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Active for Life: Increasing Physical Activity Levels in Adults Age 50 and Older

April 15, 2011 | Story

A profile of the evaluator, Sara Wilcox, PhD.

The Games for Health Project

March 1, 2012 | Story

Home of the 8th Annual National Games for Health Conference.

Games for Health

May 6, 2008 | Video/Story

Connecting the worlds of video games and health, with positive results.

Advancing the Field of Health Games

March 31, 2011 | Program Result

Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.

RWJF Home → Topics → Behavior Change
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