Health Games Research: Advancing effectiveness of interactive games for health
January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
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January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
July 23, 2012 | Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.
July 23, 2012 | Journal Article
Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...
July 23, 2012 | Journal Article
Video games with active movement components can promote physical activity, but it is not known whether active games with exercise themes are better at promoting activity than active games without exercise themes.
July 23, 2012 | Journal Article
While rates of overweight and obesity are relatively low among college students, students are at risk for weight gain that can eventually lead to obesity and health problems.
July 23, 2012 | Journal Article
While interactive exercise video games may help increase motivation for physical activity, few of these games take advantage of group dynamics to spur increased exertion. This research examines the effects of partnership on individual exertion during active video game playing.
July 23, 2012 | Journal Article
This article examines the promise of video games to help individuals improve diabetes self-management.
June 14, 2012 | Journal Article
This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...
April 27, 2011 | Journal Article
This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.
November 5, 2009 | Report
Round Two Grantees: Project Summaries