Advancing the Field of Health Games
March 31, 2011 | Program Result
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.
Although tobacco use has decreased, it is the leading cause of death in the United States. Implementing a combination of policy changes including clean indoor air laws, higher per-pack taxes, and cessation efforts are proven to reduce tobacco use and exposure to secondhand smoke.
You are now viewing 1 - 4 of 4 results
March 31, 2011 | Program Result
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.
May 1, 2005 | Program Result
The Best Friends Foundation developed and implemented a youth development program for girls in grades 6 to 12 with the message that they should wait until marriage to begin sexual relations and abstain from drinking, smoking and using illegal drugs.
June 1, 2001 | Program Result
Drug Strategies, a nonprofit research and education institute, created profiles of substance abuse problems in three cities and developed a how-to manual to assist other communities to produce their own profiles.
May 6, 2008 | Video/Story
Connecting the worlds of video games and health, with positive results.