Studying the effects of commercially available interactive video games for individuals with post-stroke chronic mobility and balance deficits
More than half of those who survive a stroke are left with serious movement disabilities, including reduced mobility, poor balance, and an increased risk of falling. There is a need for innovative, long-term and economically-feasible interventions for those who have had a chronic stroke. Recently, the rehabilitation field has focused on the use of virtual reality and interactive gaming as a low cost and effective way to treat movement disorders. Yet few studies have investigated effects of interactive gaming on balance following stroke. Through this grant, a team from the University of South Carolina School of Public Health will compare the effects of two video game systems (Wii and EyeToy) on stroke victims' mobility, balance and fear of falling. They hope to determine whether these systems deliver training that is capable of supplementing and extending the physical therapy that patients with stroke normally receive.
This project was funded as part of Health Games Research, a national program of the Pioneer Portfolio dedicated to funding and supporting research to advance the effectiveness of interactive games for health.
Amount Awarded $112,000.00
Awarded on: 5/1/2008
Time frame: 5/1/2008 - 6/30/2011
Grant Number: 64450