This projectÿused the web and cell phones to deliver Wellness Partners, a character-driven social networked mobile game, to youth and adults ages 12 to 85. The game and an accompanying health diary were designed to motivate physical activity through a player support system that involves family members and friends, and by incorporating elements from virtual pets, role-playing games and online social networking. A single-player version provided a fictional game character that offered encouragement, reminders, progress checking and communication with others. A multiplayer version allowed players to enlist members of their social network to be partners or helpers. The study examined how various components of the game — such as game reward mechanisms, social interaction with other players, the interaction with a fictional game character, and feedback from the game — motivated healthy behaviors.
This project was funded as part of Health Games Research, a national program of the Pioneer Portfolio dedicated to funding and supporting research to advance the effectiveness of interactive games for health.
Amount Awarded $199,088.00
Awarded on: 5/1/2008
Time frame: 5/1/2008 - 9/30/2010
Grant Number: 64448