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Through this project, a team at the University of Washington conducted a study to develop and test the health impact of educational desktop and mobile "mini-games" on adults with diabetes. The games were designed to help players attain better blood sugar control by improving their ability to estimate nutritional metrics such as carbohydrates, calories, and energy density. In addition to assessing effects of the games on dietary knowledge and food choices, the study explored effects of two game design strategies: tailoring and tethering. Tailoring involves customizing a game to meet an individual player's personal characteristics, preferences and goals. Tethering involves rapid task-switching between a learning task and a non-educational game.
This project was funded as part of Health Games Research, a national program of the Pioneer Portfolio dedicated to funding and supporting research to advance the effectiveness of interactive games for health.
Amount Awarded $200,000.00
Awarded on: 5/1/2008
Time frame: 5/1/2008 - 11/30/2010
Grant Number: 64443
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