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This study explored effects of an action-adventure driving video game (the Playstation 2 game, Crazy Taxi) on the visual attention skills of a group of community-dwelling adults, ages 65 and older. Participants were randomly assigned to: (1) play Crazy Taxi; (2) receive a traditional visual attention training program; or (3) receive no game or training at all. The study evaluated visual attention performance and cognitive speed and skills and investigated how the players' levels of engagement in the game influenced their future motivation to carry out the visual attention training program.
This project was funded as part of Health Games Research, a national program of the Pioneer Portfolio dedicated to funding and supporting research to advance the effectiveness of interactive games for health.
Amount Awarded $99,982.00
Awarded on: 5/1/2008
Time frame: 5/1/2008 - 7/31/2010
Grant Number: 64441
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