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This study explored whether a breath biofeedback video game — one where a player controls the game action by breathing into a controller — can improve cystic fibrosis patients' self-administration of inhaled medicines, engagement in respiratory exercises and awareness of their respiratory status. The game uses a breath controller and game software developed by a research team from the University of Vermont College of Medicine, in collaboration with patients in the target user group. In addition to potentially helping cystic fibrosis patients self-manage their condition and maintain better health, the game may also be useful for children and adults with asthma and other forms of chronic obstructive pulmonary disease.
This project was funded as part of Health Games Research, a national program of the Pioneer Portfolio dedicated to funding and supporting research to advance the effectiveness of interactive games for health.
Amount Awarded $189,772.00
Awarded on: 5/1/2008
Time frame: 5/1/2008 - 6/15/2010
Grant Number: 64447
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