August 9, 2012
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Journal Article
Mobile phones, and smartphones in particular, have the potential to support chronic disease prevention and management in daily life. For example, mobile health (mHealth) applications can help people manage their diabetes, assist in smoking cessation ...
June 14, 2012
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Journal Article
This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...
April 27, 2011
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Journal Article
This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.
July 23, 2012
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Journal Article
Strategies for Safeguarding Patient-Generated Health Information Created or Shared Through Mobile Devices.
October 19, 2011
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Report
Using new technologies such as smartphones and sensors, teams are designing applications that can be used by real people to improve their health, better engage in their health care and enhance patient-provider communication.
November 5, 2009
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Report
Round Two Grantees: Project Summaries
May 29, 2012
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Journal Article
This study provides empirical evidence on the influence of game features on basic need satisfaction.
February 1, 2012
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Journal Article
Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.
January 1, 2009
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Report
This report from Project HeathDesign captures key learnings from the work of the program's first nine grantee teams, as well as from its efforts to develop a common platform and explore the ethical, legal and social issues tied to next-generation personal health records (PHRs).
June 6, 2011
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Journal Article
The Power of Play: Innovations in Getting Active Summit 2011 explored how active-play video games can encourage healthy lifestyles the Summit was a collaboration between the American Heart Association and Nintendo of America. This article summarizes the Summit's science panel.